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Description: Medieval Wars

Casual turn-based strategy war game. The king is dead who will rule the land? More complex than Risk, but easier and quicker to play than Axis & Allies. Combat mechanic: AttackerTotal =AttackerDiceValues + AttackerVariousBonus + (AttackerUnitLevel – DefenderUnitLevel) DefenderTotal = DefenderDiceValues + DefenderVariousBonus + (DefenderUnitLevel – AttackerUnitLevel) If (AttackerTotal > DefenderTotal) the Attacker win else the Attacker lose. Terrain Bonus: Mountain +1 Hill +0.5 Forest +0.3 Swamp -0.5 Castles/Towers Bonus: v.1 + 0.3 lv.2 + 0.6 lv.3 + 0.9 lv.4 + 1.2 Unit Experience Bonus: +0.3 X Level Mines Bonus: +0.2 x number of mines Normal unit use 1D4 x level Hero unit (Knight) 2D2 x level

Gameplay video:

Developer:

2014-04-11

Screenshot:
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